ludus::resources::MeshSource¶
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Struct
Explicit composition input, independent of a source decoder or filesystem.
Declared in modules/runtime/resources/include/ludus/runtime/resources/mesh.h
#include <ludus/runtime/resources/mesh.h>
struct ludus::resources::MeshSource final
Fields¶
Resource¶
content::Resource ludus::resources::MeshSource::Resource
Mesh kind, exact catalog ID and normalized relative path.
Related types: content::Resource
Declared in modules/runtime/resources/include/ludus/runtime/resources/mesh.h
Geometry¶
MeshDefinition ludus::resources::MeshSource::Geometry
Arrays must remain immutable and alive through adapter destruction.
Related types: MeshDefinition
Declared in modules/runtime/resources/include/ludus/runtime/resources/mesh.h