Skip to content

ludus::resources::MeshSource

Ludus Wiki · API overview · Browse API

Struct

Explicit composition input, independent of a source decoder or filesystem.

Declared in modules/runtime/resources/include/ludus/runtime/resources/mesh.h

#include <ludus/runtime/resources/mesh.h>
struct ludus::resources::MeshSource final

Fields

Resource

content::Resource ludus::resources::MeshSource::Resource
Mesh kind, exact catalog ID and normalized relative path.

Related types: content::Resource

Declared in modules/runtime/resources/include/ludus/runtime/resources/mesh.h

Geometry

MeshDefinition ludus::resources::MeshSource::Geometry
Arrays must remain immutable and alive through adapter destruction.

Related types: MeshDefinition

Declared in modules/runtime/resources/include/ludus/runtime/resources/mesh.h