Platform and rendering¶
Follow the maintained documents below for contracts, implementation status and validation evidence. This page is a reading path; each document has one source shared by the wiki and offline readers.
- Main contract
- platform targets and compatibility
- RHI module guide
- public rendering contract
- graphics debugging architecture and phased plan
- runtime UI design
- renderer systems proposal
- Material system design
- reference review
- L0 portable scene submission
- terrain proposal
For GPU previews, start with the renderer texture/lease contract and the installed-SDK acceptance.