ludus::graphics::renderer::ShadowRegion¶
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Struct
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/lighting.hpp
#include <ludus/graphics/renderer/lighting.hpp>
struct ludus::graphics::renderer::ShadowRegion final
Fields¶
Light¶
DirectLight ludus::graphics::renderer::ShadowRegion::Light {}
Related types: DirectLight
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/lighting.hpp
CubeFace¶
ludus::foundation::uint32 ludus::graphics::renderer::ShadowRegion::CubeFace = ~ludus::foundation::uint32{0}
Related types: ludus::foundation::uint32
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/lighting.hpp
NearDistance¶
ludus::foundation::float32 ludus::graphics::renderer::ShadowRegion::NearDistance = .01F
Related types: ludus::foundation::float32
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/lighting.hpp
WorldToClip¶
ludus::foundation::math::Matrix4 ludus::graphics::renderer::ShadowRegion::WorldToClip = ludus::foundation::math::Matrix4::Identity()
Related types: ludus::foundation::math::Matrix4
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/lighting.hpp
Interior¶
rhi::RasterRectangle ludus::graphics::renderer::ShadowRegion::Interior {}
Related types: rhi::RasterRectangle
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/lighting.hpp
Bias¶
ludus::foundation::float32 ludus::graphics::renderer::ShadowRegion::Bias = 0.001F
Related types: ludus::foundation::float32
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/lighting.hpp