ludus::gameplay::world::EntityId¶
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Struct
Declared in modules/gameplay/world/include/ludus/gameplay/world/entity_id.h
#include <ludus/gameplay/world/entity_id.h>
struct ludus::gameplay::world::EntityId final
Fields¶
World¶
foundation::uint64 ludus::gameplay::world::EntityId::World = 0
Related types: foundation::uint64
Declared in modules/gameplay/world/include/ludus/gameplay/world/entity_id.h
Slot¶
foundation::uint32 ludus::gameplay::world::EntityId::Slot = 0
Related types: foundation::uint32
Declared in modules/gameplay/world/include/ludus/gameplay/world/entity_id.h
Generation¶
foundation::uint32 ludus::gameplay::world::EntityId::Generation = 0
Related types: foundation::uint32
Declared in modules/gameplay/world/include/ludus/gameplay/world/entity_id.h
Methods¶
operator==¶
constexpr bool ludus::gameplay::world::EntityId::operator==(const EntityId &) const noexcept=default
Related types: EntityId
Declared in modules/gameplay/world/include/ludus/gameplay/world/entity_id.h