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ludus::content::scene_format::MeshRecord

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Struct

Per-mesh header, followed by its vertices and uint32 triangle-list indices.

Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h

#include <ludus/content/scene_format/luscn.h>
struct ludus::content::scene_format::MeshRecord final

Fields

VertexCount

uint32 ludus::content::scene_format::MeshRecord::VertexCount
Positive; bounded by the version's BundleLimits and encoded payload.

Related types: uint32

Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h

IndexCount

uint32 ludus::content::scene_format::MeshRecord::IndexCount
Positive multiple of TRIANGLE_CORNERS; bounded by the version's BundleLimits.

Related types: uint32

Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h