ludus::content::scene_format::MeshRecord¶
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Struct
Per-mesh header, followed by its vertices and uint32 triangle-list indices.
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
#include <ludus/content/scene_format/luscn.h>
struct ludus::content::scene_format::MeshRecord final
Fields¶
VertexCount¶
uint32 ludus::content::scene_format::MeshRecord::VertexCount
Positive; bounded by the version's BundleLimits and encoded payload.
Related types: uint32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
IndexCount¶
uint32 ludus::content::scene_format::MeshRecord::IndexCount
Positive multiple of TRIANGLE_CORNERS; bounded by the version's BundleLimits.
Related types: uint32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h