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ludus::content::scene_format::BundleLimits

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Struct

Admission ceilings of one bundle version (see GetBundleLimits).

Declared in modules/content/scene_format/include/ludus/content/scene_format/limits.h

#include <ludus/content/scene_format/limits.h>
struct ludus::content::scene_format::BundleLimits final

Fields

Meshes

uint32 ludus::content::scene_format::BundleLimits::Meshes = 0
Most meshes.

Related types: uint32

Declared in modules/content/scene_format/include/ludus/content/scene_format/limits.h

Materials

uint32 ludus::content::scene_format::BundleLimits::Materials = 0
Most materials.

Related types: uint32

Declared in modules/content/scene_format/include/ludus/content/scene_format/limits.h

Textures

uint32 ludus::content::scene_format::BundleLimits::Textures = 0
Most textures.

Related types: uint32

Declared in modules/content/scene_format/include/ludus/content/scene_format/limits.h

Objects

uint32 ludus::content::scene_format::BundleLimits::Objects = 0
Most placed objects.

Related types: uint32

Declared in modules/content/scene_format/include/ludus/content/scene_format/limits.h

TotalTextureBytes

usize ludus::content::scene_format::BundleLimits::TotalTextureBytes = 0
Largest combined RGBA8 texture bytes.

Related types: usize

Declared in modules/content/scene_format/include/ludus/content/scene_format/limits.h

Vertices

uint32 ludus::content::scene_format::BundleLimits::Vertices = 0
Most vertices combined across meshes.

Related types: uint32

Declared in modules/content/scene_format/include/ludus/content/scene_format/limits.h

TotalIndices

uint32 ludus::content::scene_format::BundleLimits::TotalIndices = 0
Most indices combined across meshes (versions 4 to 6).

Related types: uint32

Declared in modules/content/scene_format/include/ludus/content/scene_format/limits.h

BundleBytes

usize ludus::content::scene_format::BundleLimits::BundleBytes = 0
Largest bundle.

Related types: usize

Declared in modules/content/scene_format/include/ludus/content/scene_format/limits.h