ludus::content::scene_format::Header¶
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Struct
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
#include <ludus/content/scene_format/luscn.h>
struct ludus::content::scene_format::Header final
Fields¶
Magic¶
char ludus::content::scene_format::Header::Magic[8][8]
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
Version¶
uint32 ludus::content::scene_format::Header::Version
Related types: uint32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
MeshCount¶
uint32 ludus::content::scene_format::Header::MeshCount
Related types: uint32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
MaterialCount¶
uint32 ludus::content::scene_format::Header::MaterialCount
Related types: uint32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
TextureCount¶
uint32 ludus::content::scene_format::Header::TextureCount
Related types: uint32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
ObjectCount¶
uint32 ludus::content::scene_format::Header::ObjectCount
Related types: uint32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
Eye¶
float32 ludus::content::scene_format::Header::Eye[3][3]
Related types: float32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
Target¶
float32 ludus::content::scene_format::Header::Target[3][3]
Related types: float32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
Up¶
float32 ludus::content::scene_format::Header::Up[3][3]
Related types: float32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
VerticalFov¶
float32 ludus::content::scene_format::Header::VerticalFov
Related types: float32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h