ludus::gameplay::sequencer::PreparedSequence¶
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Class
Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp
#include <ludus/gameplay/sequencer/sequence.hpp>
class ludus::gameplay::sequencer::PreparedSequence final
Methods¶
PreparedSequence¶
ludus::gameplay::sequencer::PreparedSequence::PreparedSequence() noexcept
Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp
~PreparedSequence¶
ludus::gameplay::sequencer::PreparedSequence::~PreparedSequence() noexcept
Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp
PreparedSequence¶
ludus::gameplay::sequencer::PreparedSequence::PreparedSequence(PreparedSequence &&other) noexcept
Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp
operator=¶
PreparedSequence & ludus::gameplay::sequencer::PreparedSequence::operator=(PreparedSequence &&other) noexcept
Related types: PreparedSequence
Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp
PreparedSequence¶
ludus::gameplay::sequencer::PreparedSequence::PreparedSequence(const PreparedSequence &)=delete
Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp
operator=¶
PreparedSequence & ludus::gameplay::sequencer::PreparedSequence::operator=(const PreparedSequence &)=delete
Related types: PreparedSequence
Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp
IsPrepared¶
bool ludus::gameplay::sequencer::PreparedSequence::IsPrepared() const noexcept
Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp
GetObjectCount¶
foundation::usize ludus::gameplay::sequencer::PreparedSequence::GetObjectCount() const noexcept
Related types: foundation::usize
Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp
GetCameraCount¶
foundation::usize ludus::gameplay::sequencer::PreparedSequence::GetCameraCount() const noexcept
Related types: foundation::usize
Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp
GetPreparedBytes¶
foundation::usize ludus::gameplay::sequencer::PreparedSequence::GetPreparedBytes() const noexcept
Related types: foundation::usize
Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp