ludus::ui::InputResult¶
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Struct
Declared in modules/ui/include/ludus/ui/context.h
#include <ludus/ui/context.h>
struct ludus::ui::InputResult final
Fields¶
Consumed¶
bool ludus::ui::InputResult::Consumed = false
Declared in modules/ui/include/ludus/ui/context.h
Activated¶
WidgetId ludus::ui::InputResult::Activated = 0
Apply game commands after Route returns; no reentrant callbacks.
Related types: WidgetId
Declared in modules/ui/include/ludus/ui/context.h
Focused¶
WidgetId ludus::ui::InputResult::Focused = 0
Related types: WidgetId