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ludus::ui::InputResult

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Struct

Declared in modules/ui/include/ludus/ui/context.h

#include <ludus/ui/context.h>
struct ludus::ui::InputResult final

Fields

Consumed

bool ludus::ui::InputResult::Consumed = false

Declared in modules/ui/include/ludus/ui/context.h

Activated

WidgetId ludus::ui::InputResult::Activated = 0
Apply game commands after Route returns; no reentrant callbacks.

Related types: WidgetId

Declared in modules/ui/include/ludus/ui/context.h

Focused

WidgetId ludus::ui::InputResult::Focused = 0

Related types: WidgetId

Declared in modules/ui/include/ludus/ui/context.h