ludus::runtime::game_api::GameApiTable¶
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Struct
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/api.h
#include <ludus/runtime/game_api/api.h>
struct ludus::runtime::game_api::GameApiTable final
Fields¶
StructSize¶
uint32 ludus::runtime::game_api::GameApiTable::StructSize = 0
Related types: uint32
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/api.h
AbiMajor¶
uint32 ludus::runtime::game_api::GameApiTable::AbiMajor = 0
Related types: uint32
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/api.h
AbiMinor¶
uint32 ludus::runtime::game_api::GameApiTable::AbiMinor = 0
Related types: uint32
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/api.h
Reserved¶
uint32 ludus::runtime::game_api::GameApiTable::Reserved = 0
Related types: uint32
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/api.h
Query¶
Status(*) ludus::runtime::game_api::GameApiTable::Query(GameMetadata *outMetadata) noexcept(GameMetadata *outMetadata) noexcept = nullptr
Related types: Status
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/api.h
Create¶
Status(*) ludus::runtime::game_api::GameApiTable::Create(const CreateInfo *info, GameInstance **outInstance) noexcept(const CreateInfo *info, GameInstance **outInstance) noexcept = nullptr
Related types: Status
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/api.h
Destroy¶
void(*) ludus::runtime::game_api::GameApiTable::Destroy(GameInstance *instance) noexcept(GameInstance *instance) noexcept = nullptr
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/api.h
Update¶
Status(*) ludus::runtime::game_api::GameApiTable::Update(GameInstance *instance, const FrameInput *input, RenderParams *outRender) noexcept(GameInstance *instance, const FrameInput *input, RenderParams *outRender) noexcept = nullptr
Related types: Status
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/api.h
Quiesce¶
Status(*) ludus::runtime::game_api::GameApiTable::Quiesce(GameInstance *instance) noexcept(GameInstance *instance) noexcept = nullptr
Related types: Status
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/api.h
Resume¶
Status(*) ludus::runtime::game_api::GameApiTable::Resume(GameInstance *instance) noexcept(GameInstance *instance) noexcept = nullptr
Related types: Status
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/api.h
CheckpointSize¶
Status(*) ludus::runtime::game_api::GameApiTable::CheckpointSize(GameInstance *instance, usize *outBodySize) noexcept(GameInstance *instance, usize *outBodySize) noexcept = nullptr
Related types: Status
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/api.h
WriteCheckpoint¶
Status(*) ludus::runtime::game_api::GameApiTable::WriteCheckpoint(GameInstance *instance, CheckpointHeader *outHeader, ByteSpan body, usize *outBytesWritten) noexcept(GameInstance *instance, CheckpointHeader *outHeader, ByteSpan body, usize *outBytesWritten) noexcept = nullptr
Related types: Status
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/api.h
CreateCandidate¶
Status(*) ludus::runtime::game_api::GameApiTable::CreateCandidate(const CreateInfo *info, const CheckpointHeader *header, ByteView body, GameCandidate **outCandidate) noexcept(const CreateInfo *info, const CheckpointHeader *header, ByteView body, GameCandidate **outCandidate) noexcept = nullptr
Related types: Status
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/api.h
ValidateCandidate¶
Status(*) ludus::runtime::game_api::GameApiTable::ValidateCandidate(GameCandidate *candidate) noexcept(GameCandidate *candidate) noexcept = nullptr
Related types: Status
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/api.h
CommitCandidate¶
Status(*) ludus::runtime::game_api::GameApiTable::CommitCandidate(GameCandidate *candidate, GameInstance **outInstance) noexcept(GameCandidate *candidate, GameInstance **outInstance) noexcept = nullptr
Related types: Status
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/api.h
DiscardCandidate¶
void(*) ludus::runtime::game_api::GameApiTable::DiscardCandidate(GameCandidate *candidate) noexcept(GameCandidate *candidate) noexcept = nullptr
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/api.h
DescribePropertiesSize¶
Status(*) ludus::runtime::game_api::GameApiTable::DescribePropertiesSize(GameInstance *instance, usize *outByteSize) noexcept(GameInstance *instance, usize *outByteSize) noexcept = nullptr
Related types: Status
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/api.h
DescribeProperties¶
Status(*) ludus::runtime::game_api::GameApiTable::DescribeProperties(GameInstance *instance, ByteSpan out, usize *outBytesWritten) noexcept(GameInstance *instance, ByteSpan out, usize *outBytesWritten) noexcept = nullptr
Related types: Status
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/api.h
ReadProperties¶
Status(*) ludus::runtime::game_api::GameApiTable::ReadProperties(GameInstance *instance, ByteSpan out, usize *outBytesWritten) noexcept(GameInstance *instance, ByteSpan out, usize *outBytesWritten) noexcept = nullptr
Related types: Status
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/api.h
PrepareEdits¶
Status(*) ludus::runtime::game_api::GameApiTable::PrepareEdits(GameInstance *instance, ByteView edits, GameEditPlan **outPlan) noexcept(GameInstance *instance, ByteView edits, GameEditPlan **outPlan) noexcept = nullptr
Related types: Status
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/api.h
CommitEdits¶
Status(*) ludus::runtime::game_api::GameApiTable::CommitEdits(GameInstance *instance, GameEditPlan *plan) noexcept(GameInstance *instance, GameEditPlan *plan) noexcept = nullptr
Related types: Status
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/api.h
DiscardEdits¶
void(*) ludus::runtime::game_api::GameApiTable::DiscardEdits(GameInstance *instance, GameEditPlan *plan) noexcept(GameInstance *instance, GameEditPlan *plan) noexcept = nullptr
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/api.h
ReloadAsset¶
Status(*) ludus::runtime::game_api::GameApiTable::ReloadAsset(GameInstance *instance, uint64 logicalAssetId, ByteView cookedArtifact, uint64 artifactDigest) noexcept(GameInstance *instance, uint64 logicalAssetId, ByteView cookedArtifact, uint64 artifactDigest) noexcept = nullptr
Related types: Status
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/api.h
ProcessScriptDebug¶
Status(*) ludus::runtime::game_api::GameApiTable::ProcessScriptDebug(GameInstance *instance, ByteView request, ByteSpan response, usize *outBytesWritten, uint32 *outPaused) noexcept(GameInstance *instance, ByteView request, ByteSpan response, usize *outBytesWritten, uint32 *outPaused) noexcept = nullptr
| Parameter | Description |
|---|---|
request |
Borrowed UTF-8 extension JSON, at most 4096 bytes.
|
response |
Caller-owned response storage, at most 4096 bytes.
|
outBytesWritten |
Exact response length on Ok; zero on rejection.
|
outPaused |
One when the authoritative tick remains partial/stopped, zero when normal Update may resume. The next Update must account for the completed pending tick before starting another. Never save a partial tick.
|
Returns
Note
Related types: Status
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/api.h