ludus::runtime::game_api::FrameInput¶
Ludus Wiki · API overview · Browse API
Struct
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/services.h
#include <ludus/runtime/game_api/services.h>
struct ludus::runtime::game_api::FrameInput final
Fields¶
FrameIndex¶
uint64 ludus::runtime::game_api::FrameInput::FrameIndex = 0
Related types: uint64
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/services.h
DeltaSeconds¶
float64 ludus::runtime::game_api::FrameInput::DeltaSeconds = 0
Related types: float64
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/services.h
ElapsedSeconds¶
float64 ludus::runtime::game_api::FrameInput::ElapsedSeconds = 0
Related types: float64
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/services.h
Width¶
uint32 ludus::runtime::game_api::FrameInput::Width = 0
Related types: uint32
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/services.h
Height¶
uint32 ludus::runtime::game_api::FrameInput::Height = 0
Related types: uint32
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/services.h
HeldActions¶
uint32 ludus::runtime::game_api::FrameInput::HeldActions = 0
Related types: uint32
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/services.h
Paused¶
uint8 ludus::runtime::game_api::FrameInput::Paused = 0
Related types: uint8
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/services.h
Reserved0¶
uint8 ludus::runtime::game_api::FrameInput::Reserved0 = 0
Related types: uint8
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/services.h
Reserved1¶
uint8 ludus::runtime::game_api::FrameInput::Reserved1 = 0
Related types: uint8
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/services.h
Reserved2¶
uint8 ludus::runtime::game_api::FrameInput::Reserved2 = 0
Related types: uint8
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/services.h