ludus::runtime::game_api::EditBatchHeader¶
Ludus Wiki · API overview · Browse API
Struct
Header for a serialized edit batch carried in PrepareEdits' ByteView.
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/properties.h
#include <ludus/runtime/game_api/properties.h>
struct ludus::runtime::game_api::EditBatchHeader final
Fields¶
StructSize¶
uint32 ludus::runtime::game_api::EditBatchHeader::StructSize = 0
Related types: uint32
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/properties.h
Count¶
uint32 ludus::runtime::game_api::EditBatchHeader::Count = 0
Number of PropertyEdit entries (<= kMaxEditBatch).
Related types: uint32
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/properties.h
SchemaVersion¶
uint32 ludus::runtime::game_api::EditBatchHeader::SchemaVersion = 0
Related types: uint32
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/properties.h
CommandId¶
uint32 ludus::runtime::game_api::EditBatchHeader::CommandId = 0
For duplicate/lost reply reconciliation.
Related types: uint32
Declared in modules/runtime/game_api/include/ludus/runtime/game_api/properties.h