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ludus::runtime::behavior::Services

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Struct

Owner-thread service boundary. It must finish without entering a VM or mutating the world.

Declared in modules/runtime/behavior/include/ludus/runtime/behavior/behavior.h

#include <ludus/runtime/behavior/behavior.h>
struct ludus::runtime::behavior::Services

Fields

User

void* ludus::runtime::behavior::Services::User = nullptr
Borrowed native service context.

Declared in modules/runtime/behavior/include/ludus/runtime/behavior/behavior.h

IsAlive

bool(*) ludus::runtime::behavior::Services::IsAlive(void *, EntityRef) noexcept(void *, EntityRef) noexcept = nullptr
Checks game-owned slot/generation; required for Entity values.

Declared in modules/runtime/behavior/include/ludus/runtime/behavior/behavior.h