ludus::resources::SceneMesh¶
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Struct
Declared in modules/runtime/resources/include/ludus/runtime/resources/scene.h
#include <ludus/runtime/resources/scene.h>
struct ludus::resources::SceneMesh final
Fields¶
Positions¶
foundation::Array<foundation::math::Vector3> ludus::resources::SceneMesh::Positions
Related types: foundation::Array · foundation::math::Vector3
Declared in modules/runtime/resources/include/ludus/runtime/resources/scene.h
Normals¶
foundation::Array<foundation::math::Vector3> ludus::resources::SceneMesh::Normals
Related types: foundation::Array · foundation::math::Vector3
Declared in modules/runtime/resources/include/ludus/runtime/resources/scene.h
Texcoords¶
foundation::Array<foundation::math::Vector2> ludus::resources::SceneMesh::Texcoords
Related types: foundation::Array · foundation::math::Vector2
Declared in modules/runtime/resources/include/ludus/runtime/resources/scene.h
BakeTexcoords¶
foundation::Array<foundation::math::Vector2> ludus::resources::SceneMesh::BakeTexcoords
Related types: foundation::Array · foundation::math::Vector2
Declared in modules/runtime/resources/include/ludus/runtime/resources/scene.h
Tangents¶
foundation::Array<foundation::math::Vector4> ludus::resources::SceneMesh::Tangents
Related types: foundation::Array · foundation::math::Vector4
Declared in modules/runtime/resources/include/ludus/runtime/resources/scene.h
Indices¶
foundation::Array<uint32> ludus::resources::SceneMesh::Indices
Related types: foundation::Array · uint32
Declared in modules/runtime/resources/include/ludus/runtime/resources/scene.h