ludus::input::FocusBaseline¶
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Struct
Held-key baseline supplied on focus enter / explicit-live reset.
The adapter copies Wayland's current held set into Keys (indexed by KeyIndex) before handing it over; the reducer installs it WITHOUT synthesizing press edges and marks every held key suppressed until a genuine Up- then-Down (K06).
Declared in modules/input/include/ludus/input/keyboard_event.h
#include <ludus/input/keyboard_event.h>
struct ludus::input::FocusBaseline final
Fields¶
Focused¶
bool ludus::input::FocusBaseline::Focused = false
Declared in modules/input/include/ludus/input/keyboard_event.h
Keys¶
bool ludus::input::FocusBaseline::Keys[KEY_COUNT][KEY_COUNT] = {}
Declared in modules/input/include/ludus/input/keyboard_event.h