ludus::input::Binding¶
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Struct
One binding: a physical key contributes to an action.
For a Button, Direction is ignored. For an Axis1D, Direction selects the contributor side.
Declared in modules/input/include/ludus/input/actions.h
#include <ludus/input/actions.h>
struct ludus::input::Binding final
Fields¶
Action¶
ActionId ludus::input::Binding::Action = 0
Related types: ActionId
Declared in modules/input/include/ludus/input/actions.h
Kind¶
ActionKind ludus::input::Binding::Kind = ActionKind::Button
Related types: ActionKind
Declared in modules/input/include/ludus/input/actions.h
Direction¶
AxisDirection ludus::input::Binding::Direction = AxisDirection::Positive
Related types: AxisDirection
Declared in modules/input/include/ludus/input/actions.h
PhysicalKey¶
Key ludus::input::Binding::PhysicalKey = Key::Unknown
Related types: Key