ludus::graphics::rhi::ShaderHandle¶
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Struct
Values identify one owned resource in one session, never backend objects.
Copying a handle does not copy ownership. Destroy exactly once, between frames.
Declared in modules/graphics/rhi/include/ludus/graphics/rhi/render.h
#include <ludus/graphics/rhi/render.h>
struct ludus::graphics::rhi::ShaderHandle final
Members¶
internal::ResourceAccess¶
friend struct internal::ResourceAccess
Declared in modules/graphics/rhi/include/ludus/graphics/rhi/render.h