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ludus::graphics::rhi::ShaderHandle

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Struct

Values identify one owned resource in one session, never backend objects.
Copying a handle does not copy ownership. Destroy exactly once, between frames.

Declared in modules/graphics/rhi/include/ludus/graphics/rhi/render.h

#include <ludus/graphics/rhi/render.h>
struct ludus::graphics::rhi::ShaderHandle final

Members

internal::ResourceAccess

friend struct internal::ResourceAccess

Declared in modules/graphics/rhi/include/ludus/graphics/rhi/render.h