ludus::graphics::rhi::RayQueryProgram¶
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Struct
Native query compute program with the fixed RT0 ray/hit/opacity ABI. This profile uses SPIR-V RayQueryKHR or MSL 2.4 intersection_query; ordinary raster shaders retain their existing target. Dedicated ray pipelines are absent.
Declared in modules/graphics/rhi/include/ludus/graphics/rhi/ray.h
#include <ludus/graphics/rhi/ray.h>
struct ludus::graphics::rhi::RayQueryProgram final
Members¶
internal::RasterAccess¶
friend struct internal::RasterAccess
Private registry access; applications cannot construct resource identities.
Declared in modules/graphics/rhi/include/ludus/graphics/rhi/ray.h