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ludus::graphics::rhi::RayQueryProgram

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Struct

Native query compute program with the fixed RT0 ray/hit/opacity ABI. This profile uses SPIR-V RayQueryKHR or MSL 2.4 intersection_query; ordinary raster shaders retain their existing target. Dedicated ray pipelines are absent.

Declared in modules/graphics/rhi/include/ludus/graphics/rhi/ray.h

#include <ludus/graphics/rhi/ray.h>
struct ludus::graphics::rhi::RayQueryProgram final

Members

internal::RasterAccess

friend struct internal::RasterAccess
Private registry access; applications cannot construct resource identities.

Declared in modules/graphics/rhi/include/ludus/graphics/rhi/ray.h