ludus::graphics::rhi::RayAllocation¶
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Struct
Actual native allocation categories for one geometry, scene or batch version.
Declared in modules/graphics/rhi/include/ludus/graphics/rhi/ray.h
#include <ludus/graphics/rhi/ray.h>
struct ludus::graphics::rhi::RayAllocation final
Fields¶
ResidentBytes¶
ludus::foundation::usize ludus::graphics::rhi::RayAllocation::ResidentBytes = 0
Resident native structure, input/table and result bytes.
Related types: ludus::foundation::usize
Declared in modules/graphics/rhi/include/ludus/graphics/rhi/ray.h
ScratchBytes¶
ludus::foundation::usize ludus::graphics::rhi::RayAllocation::ScratchBytes = 0
Required peak build scratch bytes; released when the build becomes Ready.
Related types: ludus::foundation::usize
Declared in modules/graphics/rhi/include/ludus/graphics/rhi/ray.h