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ludus::graphics::rhi::RayAllocation

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Struct

Actual native allocation categories for one geometry, scene or batch version.

Declared in modules/graphics/rhi/include/ludus/graphics/rhi/ray.h

#include <ludus/graphics/rhi/ray.h>
struct ludus::graphics::rhi::RayAllocation final

Fields

ResidentBytes

ludus::foundation::usize ludus::graphics::rhi::RayAllocation::ResidentBytes = 0
Resident native structure, input/table and result bytes.

Related types: ludus::foundation::usize

Declared in modules/graphics/rhi/include/ludus/graphics/rhi/ray.h

ScratchBytes

ludus::foundation::usize ludus::graphics::rhi::RayAllocation::ScratchBytes = 0
Required peak build scratch bytes; released when the build becomes Ready.

Related types: ludus::foundation::usize

Declared in modules/graphics/rhi/include/ludus/graphics/rhi/ray.h