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ludus::graphics::rhi::RasterShaderInput

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Struct

One reflected vertex-stage input; system-value inputs are excluded.

Declared in modules/graphics/rhi/include/ludus/graphics/rhi/raster.h

#include <ludus/graphics/rhi/raster.h>
struct ludus::graphics::rhi::RasterShaderInput final

Fields

Location

ludus::foundation::uint32 ludus::graphics::rhi::RasterShaderInput::Location = 0
Vertex attribute location, below eight.

Related types: ludus::foundation::uint32

Declared in modules/graphics/rhi/include/ludus/graphics/rhi/raster.h

Format

RasterVertexFormat ludus::graphics::rhi::RasterShaderInput::Format = RasterVertexFormat::Float3
Exact float component count expected by the selected target artifact.

Related types: RasterVertexFormat

Declared in modules/graphics/rhi/include/ludus/graphics/rhi/raster.h