ludus::graphics::rhi::RasterShaderInput¶
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Struct
One reflected vertex-stage input; system-value inputs are excluded.
Declared in modules/graphics/rhi/include/ludus/graphics/rhi/raster.h
#include <ludus/graphics/rhi/raster.h>
struct ludus::graphics::rhi::RasterShaderInput final
Fields¶
Location¶
ludus::foundation::uint32 ludus::graphics::rhi::RasterShaderInput::Location = 0
Vertex attribute location, below eight.
Related types: ludus::foundation::uint32
Declared in modules/graphics/rhi/include/ludus/graphics/rhi/raster.h
Format¶
RasterVertexFormat ludus::graphics::rhi::RasterShaderInput::Format = RasterVertexFormat::Float3
Exact float component count expected by the selected target artifact.
Related types: RasterVertexFormat
Declared in modules/graphics/rhi/include/ludus/graphics/rhi/raster.h