ludus::graphics::rhi::RasterShaderHandle¶
Ludus Wiki · API overview · Browse API
Struct
Opaque reflected shader stage identity, scoped to a device, slot and non-wrapping generation. Copies do not transfer ownership. Destroy invalidates resolution immediately; binding/pipeline and submitted uses keep the underlying record alive.
Declared in modules/graphics/rhi/include/ludus/graphics/rhi/raster.h
#include <ludus/graphics/rhi/raster.h>
struct ludus::graphics::rhi::RasterShaderHandle final
Members¶
internal::RasterAccess¶
friend struct internal::RasterAccess
Grants the private registry access to assign and validate this incarnation.
Declared in modules/graphics/rhi/include/ludus/graphics/rhi/raster.h