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ludus::graphics::renderer::WorldGridDescription

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Struct

Optional camera-relative world guide. It is never part of a scene snapshot or shadow caster set.

Declared in modules/graphics/renderer/include/ludus/graphics/renderer/world_grid.hpp

#include <ludus/graphics/renderer/world_grid.hpp>
struct ludus::graphics::renderer::WorldGridDescription final

Fields

IsVisible

bool ludus::graphics::renderer::WorldGridDescription::IsVisible = false
Draw the guide with the view's ordinary depth convention. Disabled by default.

Declared in modules/graphics/renderer/include/ludus/graphics/renderer/world_grid.hpp

FocusDistance

foundation::float32 ludus::graphics::renderer::WorldGridDescription::FocusDistance = 1
Positive finite camera focus distance in world units, at most ten million.

Related types: foundation::float32

Declared in modules/graphics/renderer/include/ludus/graphics/renderer/world_grid.hpp

Width

foundation::uint32 ludus::graphics::renderer::WorldGridDescription::Width = 0
Positive drawable width in pixels when visible; controls grid coverage on wide views.

Related types: foundation::uint32

Declared in modules/graphics/renderer/include/ludus/graphics/renderer/world_grid.hpp

Height

foundation::uint32 ludus::graphics::renderer::WorldGridDescription::Height = 0
Positive drawable height in pixels when visible; controls ribbon thickness.

Related types: foundation::uint32

Declared in modules/graphics/renderer/include/ludus/graphics/renderer/world_grid.hpp