ludus::graphics::renderer::WorldGridDescription¶
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Struct
Optional camera-relative world guide. It is never part of a scene snapshot or shadow caster set.
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/world_grid.hpp
#include <ludus/graphics/renderer/world_grid.hpp>
struct ludus::graphics::renderer::WorldGridDescription final
Fields¶
IsVisible¶
bool ludus::graphics::renderer::WorldGridDescription::IsVisible = false
Draw the guide with the view's ordinary depth convention. Disabled by default.
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/world_grid.hpp
FocusDistance¶
foundation::float32 ludus::graphics::renderer::WorldGridDescription::FocusDistance = 1
Positive finite camera focus distance in world units, at most ten million.
Related types: foundation::float32
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/world_grid.hpp
Width¶
foundation::uint32 ludus::graphics::renderer::WorldGridDescription::Width = 0
Positive drawable width in pixels when visible; controls grid coverage on wide views.
Related types: foundation::uint32
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/world_grid.hpp
Height¶
foundation::uint32 ludus::graphics::renderer::WorldGridDescription::Height = 0
Positive drawable height in pixels when visible; controls ribbon thickness.
Related types: foundation::uint32
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/world_grid.hpp