Skip to content

ludus::graphics::renderer::SurfaceParameters

Ludus Wiki · API overview · Browse API

Struct

Decoded linear surface-map parameters, with a unit positive-hemisphere tangent normal.

Declared in modules/graphics/renderer/include/ludus/graphics/renderer/lighting.hpp

#include <ludus/graphics/renderer/lighting.hpp>
struct ludus::graphics::renderer::SurfaceParameters final

Fields

NormalTangent

ludus::foundation::math::Vector3 ludus::graphics::renderer::SurfaceParameters::NormalTangent {0, 0, 1}
Unit tangent-space direction; positive Y follows increasing transformed texture V.

Related types: ludus::foundation::math::Vector3

Declared in modules/graphics/renderer/include/ludus/graphics/renderer/lighting.hpp

Metallic

ludus::foundation::float32 ludus::graphics::renderer::SurfaceParameters::Metallic = 0
Texture-modulated metallic in [0,1].

Related types: ludus::foundation::float32

Declared in modules/graphics/renderer/include/ludus/graphics/renderer/lighting.hpp

Roughness

ludus::foundation::float32 ludus::graphics::renderer::SurfaceParameters::Roughness = 0.5F
Texture-modulated perceptual roughness in [0.045,1].

Related types: ludus::foundation::float32

Declared in modules/graphics/renderer/include/ludus/graphics/renderer/lighting.hpp