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ludus::graphics::renderer::ShadowAtlas

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Struct

Immutable caster snapshot, light projections and rendered RGBA8 depth atlas. Release detaches ownership; lit materials retain this exact incarnation.

Declared in modules/graphics/renderer/include/ludus/graphics/renderer/lighting.hpp

#include <ludus/graphics/renderer/lighting.hpp>
struct ludus::graphics::renderer::ShadowAtlas final

Members

internal::Access

friend struct internal::Access
Grants private access to the renderer incarnation.

Declared in modules/graphics/renderer/include/ludus/graphics/renderer/lighting.hpp