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ludus::graphics::renderer::SelectionOutlineStyle

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Struct

Strokes of a selection outline. Widths are physical pixels of the target, so a caller on a scaled display multiplies the logical width by the device pixel ratio.

Declared in modules/graphics/renderer/include/ludus/graphics/renderer/selection_outline.hpp

#include <ludus/graphics/renderer/selection_outline.hpp>
struct ludus::graphics::renderer::SelectionOutlineStyle final

Fields

OutlineColor

foundation::math::Vector4 ludus::graphics::renderer::SelectionOutlineStyle::OutlineColor {1, 1, 1, 1}
Straight RGBA of the main stroke, each component in [0,1], written as display-encoded values.

Related types: foundation::math::Vector4

Declared in modules/graphics/renderer/include/ludus/graphics/renderer/selection_outline.hpp

CasingColor

foundation::math::Vector4 ludus::graphics::renderer::SelectionOutlineStyle::CasingColor {0, 0, 0, 0}
Straight RGBA of the stroke drawn under it, each component in [0,1], so the outline reads on bright and dark pixels alike. Alpha zero omits the casing.

Related types: foundation::math::Vector4

Declared in modules/graphics/renderer/include/ludus/graphics/renderer/selection_outline.hpp

OutlineWidthPixels

foundation::float32 ludus::graphics::renderer::SelectionOutlineStyle::OutlineWidthPixels = 2
Width of the main stroke, centred on the silhouette: positive, at most MAX_STROKE_WIDTH_PIXELS.

Related types: foundation::float32

Declared in modules/graphics/renderer/include/ludus/graphics/renderer/selection_outline.hpp

CasingWidthPixels

foundation::float32 ludus::graphics::renderer::SelectionOutlineStyle::CasingWidthPixels = OutlineWidthPixels * 2
Width of the casing stroke, centred on the silhouette: at least OutlineWidthPixels and at most MAX_STROKE_WIDTH_PIXELS.

Related types: foundation::float32

Declared in modules/graphics/renderer/include/ludus/graphics/renderer/selection_outline.hpp