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ludus::graphics::renderer::RenderGraphRayWorkload

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Struct

Ray work of one sample of a RenderGraph's current scene, from which a frame capture sizes its tiles.

Declared in modules/graphics/renderer/include/ludus/graphics/renderer/render_graph.hpp

#include <ludus/graphics/renderer/render_graph.hpp>
struct ludus::graphics::renderer::RenderGraphRayWorkload final

Fields

Pixels

foundation::uint64 ludus::graphics::renderer::RenderGraphRayWorkload::Pixels = 0
Pixels shaded per sample, summed over every ray pass.

Related types: foundation::uint64

Declared in modules/graphics/renderer/include/ludus/graphics/renderer/render_graph.hpp

Lights

foundation::uint32 ludus::graphics::renderer::RenderGraphRayWorkload::Lights = 0
Emissive triangles plus analytic lights of the largest ray pass scene; an environment is not counted.

Related types: foundation::uint32

Declared in modules/graphics/renderer/include/ludus/graphics/renderer/render_graph.hpp