ludus::graphics::renderer::Mesh¶
Ludus Wiki · API overview · Browse API
Struct
Renderer-owned mesh incarnation; copies do not transfer ownership.
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/renderer.hpp
#include <ludus/graphics/renderer/renderer.hpp>
struct ludus::graphics::renderer::Mesh final
Members¶
internal::Access¶
friend struct internal::Access
Grants the private renderer access to assign and validate this incarnation.
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/renderer.hpp