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ludus::graphics::renderer::Mesh

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Struct

Renderer-owned mesh incarnation; copies do not transfer ownership.

Declared in modules/graphics/renderer/include/ludus/graphics/renderer/renderer.hpp

#include <ludus/graphics/renderer/renderer.hpp>
struct ludus::graphics::renderer::Mesh final

Members

internal::Access

friend struct internal::Access
Grants the private renderer access to assign and validate this incarnation.

Declared in modules/graphics/renderer/include/ludus/graphics/renderer/renderer.hpp