ludus::graphics::renderer::LightTransformerQuery¶
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Struct
Decoder inputs in the same coordinate system as the encoded anchors.
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/light_transformer.hpp
#include <ludus/graphics/renderer/light_transformer.hpp>
struct ludus::graphics::renderer::LightTransformerQuery final
Fields¶
PositionModel¶
foundation::math::Vector4 ludus::graphics::renderer::LightTransformerQuery::PositionModel {}
XYZ model position, W zero.
Related types: foundation::math::Vector4
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/light_transformer.hpp
NormalModel¶
foundation::math::Vector4 ludus::graphics::renderer::LightTransformerQuery::NormalModel {}
XYZ nonzero shading normal, normalized during preparation; W zero.
Related types: foundation::math::Vector4
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/light_transformer.hpp
Albedo¶
foundation::math::Vector4 ludus::graphics::renderer::LightTransformerQuery::Albedo {}
Linear RGB reflectance in [0,1], W zero.
Related types: foundation::math::Vector4
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/light_transformer.hpp