ludus::graphics::renderer::LightTransformerAnchor¶
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Struct
An encoded anchor in model coordinates. These are learned encoder outputs, never raw surface features or arbitrary zero-filled substitutes.
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/light_transformer.hpp
#include <ludus/graphics/renderer/light_transformer.hpp>
struct ludus::graphics::renderer::LightTransformerAnchor final
Fields¶
PositionModel¶
foundation::math::Vector4 ludus::graphics::renderer::LightTransformerAnchor::PositionModel {}
XYZ in the encoder's coordinate system; W must be zero.
Related types: foundation::math::Vector4
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/light_transformer.hpp
Embedding¶
foundation::StaticArray<foundation::float32, LIGHT_TRANSFORMER_DIMENSION> ludus::graphics::renderer::LightTransformerAnchor::Embedding {}
Encoder latent.
Related types: foundation::StaticArray · foundation::float32 · LIGHT_TRANSFORMER_DIMENSION
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/light_transformer.hpp