ludus::graphics::renderer::LightSelection¶
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Struct
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/light_selection.hpp
#include <ludus/graphics/renderer/light_selection.hpp>
struct ludus::graphics::renderer::LightSelection final
Fields¶
Lights¶
DirectLight ludus::graphics::renderer::LightSelection::Lights[MAX_DIRECT_LIGHTS][MAX_DIRECT_LIGHTS] {}
Related types: DirectLight
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/light_selection.hpp
Count¶
ludus::foundation::uint32 ludus::graphics::renderer::LightSelection::Count = 0
Related types: ludus::foundation::uint32
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/light_selection.hpp
Dropped¶
ludus::foundation::uint32 ludus::graphics::renderer::LightSelection::Dropped = 0
Related types: ludus::foundation::uint32
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/light_selection.hpp
OverflowCells¶
ludus::foundation::uint32 ludus::graphics::renderer::LightSelection::OverflowCells = 0
Related types: ludus::foundation::uint32
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/light_selection.hpp
Assignments¶
ludus::foundation::uint32 ludus::graphics::renderer::LightSelection::Assignments = 0
Related types: ludus::foundation::uint32
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/light_selection.hpp