ludus::graphics::renderer::AreaLightSamples¶
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Struct
Owned fixed-capacity output; no allocation, retained pointers or GPU resources.
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/lighting.hpp
#include <ludus/graphics/renderer/lighting.hpp>
struct ludus::graphics::renderer::AreaLightSamples final
Fields¶
Lights¶
ludus::foundation::StaticArray<DirectLight, AREA_TRIANGLE_CORNERS> ludus::graphics::renderer::AreaLightSamples::Lights {}
Valid prefix of quadrature samples.
Related types: ludus::foundation::StaticArray · AREA_TRIANGLE_CORNERS · DirectLight
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/lighting.hpp
Count¶
ludus::foundation::uint32 ludus::graphics::renderer::AreaLightSamples::Count = 0
One or three samples on success.
Related types: ludus::foundation::uint32
Declared in modules/graphics/renderer/include/ludus/graphics/renderer/lighting.hpp