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ludus::gameplay::sequencer::SequenceVisibilityKey

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Struct

A visibility change; always Step, without creating or destroying a scene object.

Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp

#include <ludus/gameplay/sequencer/sequence.hpp>
struct ludus::gameplay::sequencer::SequenceVisibilityKey final

Fields

Tick

foundation::uint64 ludus::gameplay::sequencer::SequenceVisibilityKey::Tick = 0
Nonnegative authored time, strictly increasing within its channel.

Related types: foundation::uint64

Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp

IsVisible

bool ludus::gameplay::sequencer::SequenceVisibilityKey::IsVisible = true
Render inclusion from this key until the next key.

Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp