ludus::gameplay::sequencer::SequenceVisibilityKey¶
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Struct
A visibility change; always Step, without creating or destroying a scene object.
Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp
#include <ludus/gameplay/sequencer/sequence.hpp>
struct ludus::gameplay::sequencer::SequenceVisibilityKey final
Fields¶
Tick¶
foundation::uint64 ludus::gameplay::sequencer::SequenceVisibilityKey::Tick = 0
Nonnegative authored time, strictly increasing within its channel.
Related types: foundation::uint64
Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp
IsVisible¶
bool ludus::gameplay::sequencer::SequenceVisibilityKey::IsVisible = true
Render inclusion from this key until the next key.
Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp