ludus::gameplay::sequencer::SequenceObjectSample¶
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Struct
One sampled object's parent-local values. The scene adapter composes parents before children.
Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp
#include <ludus/gameplay/sequencer/sequence.hpp>
struct ludus::gameplay::sequencer::SequenceObjectSample final
Fields¶
BindingId¶
foundation::uint64 ludus::gameplay::sequencer::SequenceObjectSample::BindingId = 0
Identity of the sampled binding.
Related types: foundation::uint64
Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp
TransformLocal¶
foundation::math::TransformTRS ludus::gameplay::sequencer::SequenceObjectSample::TransformLocal {}
Local TRS; no world hierarchy or GPU state is retained.
Related types: foundation::math::TransformTRS
Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp
IsVisible¶
bool ludus::gameplay::sequencer::SequenceObjectSample::IsVisible = true
Render inclusion; does not imply a gameplay lifetime change.
Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp