Skip to content

ludus::gameplay::sequencer::SequenceObjectSample

Ludus Wiki · API overview · Browse API

Struct

One sampled object's parent-local values. The scene adapter composes parents before children.

Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp

#include <ludus/gameplay/sequencer/sequence.hpp>
struct ludus::gameplay::sequencer::SequenceObjectSample final

Fields

BindingId

foundation::uint64 ludus::gameplay::sequencer::SequenceObjectSample::BindingId = 0
Identity of the sampled binding.

Related types: foundation::uint64

Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp

TransformLocal

foundation::math::TransformTRS ludus::gameplay::sequencer::SequenceObjectSample::TransformLocal {}
Local TRS; no world hierarchy or GPU state is retained.

Related types: foundation::math::TransformTRS

Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp

IsVisible

bool ludus::gameplay::sequencer::SequenceObjectSample::IsVisible = true
Render inclusion; does not imply a gameplay lifetime change.

Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp