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ludus::gameplay::sequencer::SequenceLimits

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Struct

Per-revision preparation admission policy. Each allowance must be positive. MaxPreparedBytes counts the storage object plus exact array capacities; allocator bookkeeping and coexistence with an old accepted revision are additional peak memory.

Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp

#include <ludus/gameplay/sequencer/sequence.hpp>
struct ludus::gameplay::sequencer::SequenceLimits final

Fields

MaxTracks

foundation::usize ludus::gameplay::sequencer::SequenceLimits::MaxTracks = DEFAULT_SEQUENCE_MAX_TRACKS
Combined object/camera group count.

Related types: foundation::usize

Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp

MaxKeys

foundation::usize ludus::gameplay::sequencer::SequenceLimits::MaxKeys = DEFAULT_SEQUENCE_MAX_KEYS
Combined key count over all channels.

Related types: foundation::usize

Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp

MaxPreparedBytes

foundation::usize ludus::gameplay::sequencer::SequenceLimits::MaxPreparedBytes = DEFAULT_SEQUENCE_MAX_PREPARED_BYTES
Storage payload bytes.

Related types: foundation::usize

Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp