ludus::gameplay::sequencer::SequenceLimits¶
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Struct
Per-revision preparation admission policy. Each allowance must be positive. MaxPreparedBytes counts the storage object plus exact array capacities; allocator bookkeeping and coexistence with an old accepted revision are additional peak memory.
Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp
#include <ludus/gameplay/sequencer/sequence.hpp>
struct ludus::gameplay::sequencer::SequenceLimits final
Fields¶
MaxTracks¶
foundation::usize ludus::gameplay::sequencer::SequenceLimits::MaxTracks = DEFAULT_SEQUENCE_MAX_TRACKS
Combined object/camera group count.
Related types: foundation::usize
Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp
MaxKeys¶
foundation::usize ludus::gameplay::sequencer::SequenceLimits::MaxKeys = DEFAULT_SEQUENCE_MAX_KEYS
Combined key count over all channels.
Related types: foundation::usize
Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp
MaxPreparedBytes¶
foundation::usize ludus::gameplay::sequencer::SequenceLimits::MaxPreparedBytes = DEFAULT_SEQUENCE_MAX_PREPARED_BYTES
Storage payload bytes.
Related types: foundation::usize
Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/sequence.hpp