ludus::gameplay::sequencer::SequenceFrameRate¶
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Struct
Positive rational frames per second; neither component may be zero.
Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/time.hpp
#include <ludus/gameplay/sequencer/time.hpp>
struct ludus::gameplay::sequencer::SequenceFrameRate final
Fields¶
Numerator¶
foundation::uint32 ludus::gameplay::sequencer::SequenceFrameRate::Numerator = 1
Frames in Denominator seconds.
Related types: foundation::uint32
Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/time.hpp
Denominator¶
foundation::uint32 ludus::gameplay::sequencer::SequenceFrameRate::Denominator = 1
Seconds per Numerator frames.
Related types: foundation::uint32
Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/time.hpp