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ludus::gameplay::sequencer::SequenceFrameRate

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Struct

Positive rational frames per second; neither component may be zero.

Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/time.hpp

#include <ludus/gameplay/sequencer/time.hpp>
struct ludus::gameplay::sequencer::SequenceFrameRate final

Fields

Numerator

foundation::uint32 ludus::gameplay::sequencer::SequenceFrameRate::Numerator = 1
Frames in Denominator seconds.

Related types: foundation::uint32

Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/time.hpp

Denominator

foundation::uint32 ludus::gameplay::sequencer::SequenceFrameRate::Denominator = 1
Seconds per Numerator frames.

Related types: foundation::uint32

Declared in modules/gameplay/sequencer/include/ludus/gameplay/sequencer/time.hpp