ludus::gameplay::camera::CameraTrace¶
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Struct
Optional copied checkpoints; debugging owns its ring/capture storage.
Declared in modules/gameplay/camera/include/ludus/gameplay/camera/evaluation.hpp
#include <ludus/gameplay/camera/evaluation.hpp>
struct ludus::gameplay::camera::CameraTrace final
Fields¶
Recipe¶
CameraRecipe ludus::gameplay::camera::CameraTrace::Recipe = CameraRecipe::Fixed
Evaluated recipe.
Related types: CameraRecipe
Declared in modules/gameplay/camera/include/ludus/gameplay/camera/evaluation.hpp
BindingId¶
foundation::uint64 ludus::gameplay::camera::CameraTrace::BindingId = 0
Zero for fixed, otherwise the resolved binding identity.
Related types: foundation::uint64
Declared in modules/gameplay/camera/include/ludus/gameplay/camera/evaluation.hpp
Desired¶
CameraPose ludus::gameplay::camera::CameraTrace::Desired {}
Validated desired placement before publication (no damping/constraints in C0).
Related types: CameraPose
Declared in modules/gameplay/camera/include/ludus/gameplay/camera/evaluation.hpp
Published¶
CameraSample ludus::gameplay::camera::CameraTrace::Published {}
Complete accepted sample.
Related types: CameraSample
Declared in modules/gameplay/camera/include/ludus/gameplay/camera/evaluation.hpp