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ludus::gameplay::camera::CameraTargetSample

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Struct

Game-resolved presentation target; never retained or interpolated again.

Declared in modules/gameplay/camera/include/ludus/gameplay/camera/evaluation.hpp

#include <ludus/gameplay/camera/evaluation.hpp>
struct ludus::gameplay::camera::CameraTargetSample final

Fields

Position

foundation::math::Vector3d ludus::gameplay::camera::CameraTargetSample::Position {}
Finite position in world units, drawn with the same tick pair and alpha.

Related types: foundation::math::Vector3d

Declared in modules/gameplay/camera/include/ludus/gameplay/camera/evaluation.hpp

BindingId

foundation::uint64 ludus::gameplay::camera::CameraTargetSample::BindingId = 1
Nonzero stable game binding key; contains no component pointer.

Related types: foundation::uint64

Declared in modules/gameplay/camera/include/ludus/gameplay/camera/evaluation.hpp