ludus::gameplay::camera::CameraTargetSample¶
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Struct
Game-resolved presentation target; never retained or interpolated again.
Declared in modules/gameplay/camera/include/ludus/gameplay/camera/evaluation.hpp
#include <ludus/gameplay/camera/evaluation.hpp>
struct ludus::gameplay::camera::CameraTargetSample final
Fields¶
Position¶
foundation::math::Vector3d ludus::gameplay::camera::CameraTargetSample::Position {}
Finite position in world units, drawn with the same tick pair and alpha.
Related types: foundation::math::Vector3d
Declared in modules/gameplay/camera/include/ludus/gameplay/camera/evaluation.hpp
BindingId¶
foundation::uint64 ludus::gameplay::camera::CameraTargetSample::BindingId = 1
Nonzero stable game binding key; contains no component pointer.
Related types: foundation::uint64
Declared in modules/gameplay/camera/include/ludus/gameplay/camera/evaluation.hpp