ludus::content::scene_format::VertexRecordV3¶
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Struct
Version 3 vertex with separate finite [0,1] irradiance bake coordinates. Nonoverlapping charts and sufficient gutters are a producer/consumer contract.
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
#include <ludus/content/scene_format/luscn.h>
struct ludus::content::scene_format::VertexRecordV3 final
Fields¶
Position¶
float32 ludus::content::scene_format::VertexRecordV3::Position[3][3]
Mesh-local position.
Related types: float32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
Normal¶
float32 ludus::content::scene_format::VertexRecordV3::Normal[3][3]
Nonzero shading normal.
Related types: float32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
Uv¶
float32 ludus::content::scene_format::VertexRecordV3::Uv[2][2]
Mip-zero surface texture coordinate.
Related types: float32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
BakeUv¶
float32 ludus::content::scene_format::VertexRecordV3::BakeUv[2][2]
Independent normalized bake chart coordinate.
Related types: float32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h