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ludus::content::scene_format::TextureRecord

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Struct

Per-texture header, followed by ByteCount RGBA8 sRGB bytes (rows top to bottom).

Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h

#include <ludus/content/scene_format/luscn.h>
struct ludus::content::scene_format::TextureRecord final

Fields

Width

uint32 ludus::content::scene_format::TextureRecord::Width
1..MAX_TEXTURE_DIMENSION.

Related types: uint32

Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h

Height

uint32 ludus::content::scene_format::TextureRecord::Height
1..MAX_TEXTURE_DIMENSION.

Related types: uint32

Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h

ByteCount

uint32 ludus::content::scene_format::TextureRecord::ByteCount
Width * Height * TEXEL_BYTES.

Related types: uint32

Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h