ludus::content::scene_format::TextureRecord¶
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Struct
Per-texture header, followed by ByteCount RGBA8 sRGB bytes (rows top to bottom).
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
#include <ludus/content/scene_format/luscn.h>
struct ludus::content::scene_format::TextureRecord final
Fields¶
Width¶
uint32 ludus::content::scene_format::TextureRecord::Width
1..MAX_TEXTURE_DIMENSION.
Related types: uint32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
Height¶
uint32 ludus::content::scene_format::TextureRecord::Height
1..MAX_TEXTURE_DIMENSION.
Related types: uint32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
ByteCount¶
uint32 ludus::content::scene_format::TextureRecord::ByteCount
Width * Height * TEXEL_BYTES.
Related types: uint32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h