ludus::content::scene_format::ObjectRecordV3¶
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Struct
Version 3 to 6 placed instance, adding a stable nonzero scene-local identity.
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
#include <ludus/content/scene_format/luscn.h>
struct ludus::content::scene_format::ObjectRecordV3 final
Fields¶
Mesh¶
uint32 ludus::content::scene_format::ObjectRecordV3::Mesh
Mesh index.
Related types: uint32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
Material¶
uint32 ludus::content::scene_format::ObjectRecordV3::Material
Material index.
Related types: uint32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
Linear¶
float32 ludus::content::scene_format::ObjectRecordV3::Linear[9][9]
Mesh-to-world linear columns.
Related types: float32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
Translation¶
float32 ludus::content::scene_format::ObjectRecordV3::Translation[3][3]
World translation.
Related types: float32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
SourceId¶
uint64 ludus::content::scene_format::ObjectRecordV3::SourceId
Unique among placed objects; stable across recooking.
Related types: uint64
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h