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ludus::content::scene_format::ObjectRecord

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Struct

Placed mesh instance.

Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h

#include <ludus/content/scene_format/luscn.h>
struct ludus::content::scene_format::ObjectRecord final

Fields

Mesh

uint32 ludus::content::scene_format::ObjectRecord::Mesh
Index into the meshes.

Related types: uint32

Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h

Material

uint32 ludus::content::scene_format::ObjectRecord::Material
Index into the materials.

Related types: uint32

Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h

Linear

float32 ludus::content::scene_format::ObjectRecord::Linear[9][9]
Column-major 3x3 linear part (X, Y, Z columns).

Related types: float32

Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h

Translation

float32 ludus::content::scene_format::ObjectRecord::Translation[3][3]
World translation.

Related types: float32

Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h