ludus::content::scene_format::ObjectRecord¶
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Struct
Placed mesh instance.
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
#include <ludus/content/scene_format/luscn.h>
struct ludus::content::scene_format::ObjectRecord final
Fields¶
Mesh¶
uint32 ludus::content::scene_format::ObjectRecord::Mesh
Index into the meshes.
Related types: uint32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
Material¶
uint32 ludus::content::scene_format::ObjectRecord::Material
Index into the materials.
Related types: uint32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
Linear¶
float32 ludus::content::scene_format::ObjectRecord::Linear[9][9]
Column-major 3x3 linear part (X, Y, Z columns).
Related types: float32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h
Translation¶
float32 ludus::content::scene_format::ObjectRecord::Translation[3][3]
World translation.
Related types: float32
Declared in modules/content/scene_format/include/ludus/content/scene_format/luscn.h