ludus::content::scene_format::MaterialScattering¶
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Struct
Declared in modules/content/scene_format/include/ludus/content/scene_format/material.h
#include <ludus/content/scene_format/material.h>
struct ludus::content::scene_format::MaterialScattering final
Fields¶
Model¶
MaterialModel ludus::content::scene_format::MaterialScattering::Model = MaterialModel::MetallicRoughness
Related types: MaterialModel
Declared in modules/content/scene_format/include/ludus/content/scene_format/material.h
Eta¶
foundation::StaticArray<foundation::float32, MATERIAL_RGB_CHANNELS> ludus::content::scene_format::MaterialScattering::Eta {
{1, 1, 1}}
Related types: MATERIAL_RGB_CHANNELS · foundation::StaticArray · foundation::float32
Declared in modules/content/scene_format/include/ludus/content/scene_format/material.h
K¶
foundation::StaticArray<foundation::float32, MATERIAL_RGB_CHANNELS> ludus::content::scene_format::MaterialScattering::K {}
Related types: MATERIAL_RGB_CHANNELS · foundation::StaticArray · foundation::float32
Declared in modules/content/scene_format/include/ludus/content/scene_format/material.h
AlphaU¶
foundation::float32 ludus::content::scene_format::MaterialScattering::AlphaU = 1
Related types: foundation::float32
Declared in modules/content/scene_format/include/ludus/content/scene_format/material.h
AlphaV¶
foundation::float32 ludus::content::scene_format::MaterialScattering::AlphaV = 1
Related types: foundation::float32
Declared in modules/content/scene_format/include/ludus/content/scene_format/material.h
CoatingEta¶
foundation::float32 ludus::content::scene_format::MaterialScattering::CoatingEta = DEFAULT_COATING_ETA
Related types: foundation::float32
Declared in modules/content/scene_format/include/ludus/content/scene_format/material.h
CoatingThickness¶
foundation::float32 ludus::content::scene_format::MaterialScattering::CoatingThickness =
DEFAULT_COATING_THICKNESS
Related types: foundation::float32
Declared in modules/content/scene_format/include/ludus/content/scene_format/material.h