ludus::content::procedural::ScatterVariant¶
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Struct
One choice a candidate can take.
#include <ludus/content/procedural/environment/scatter.h>
struct ludus::content::procedural::ScatterVariant final
Fields¶
ExclusionRadius¶
uint32 ludus::content::procedural::ScatterVariant::ExclusionRadius = 0
Exclusion radius in lattice units, at most the layer's cell size. Zero never conflicts.
Related types: uint32