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ludus::content::procedural::ScatterDomains

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Struct

Domain IDs from the game's random domain manifest.

Declared in modules/content/procedural/environment/include/ludus/content/procedural/environment/scatter.h

#include <ludus/content/procedural/environment/scatter.h>
struct ludus::content::procedural::ScatterDomains final

Fields

Placement

uint32 ludus::content::procedural::ScatterDomains::Placement = 0
Positions and thinning priority.

Related types: uint32

Declared in modules/content/procedural/environment/include/ludus/content/procedural/environment/scatter.h

Variant

uint32 ludus::content::procedural::ScatterDomains::Variant = 0
Variant choice.

Related types: uint32

Declared in modules/content/procedural/environment/include/ludus/content/procedural/environment/scatter.h

Transform

uint32 ludus::content::procedural::ScatterDomains::Transform = 0
Rotation and scale.

Related types: uint32

Declared in modules/content/procedural/environment/include/ludus/content/procedural/environment/scatter.h