ludus::content::procedural::ScatterDomains¶
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Struct
Domain IDs from the game's random domain manifest.
#include <ludus/content/procedural/environment/scatter.h>
struct ludus::content::procedural::ScatterDomains final
Fields¶
Placement¶
uint32 ludus::content::procedural::ScatterDomains::Placement = 0
Positions and thinning priority.
Related types: uint32
Variant¶
uint32 ludus::content::procedural::ScatterDomains::Variant = 0
Variant choice.
Related types: uint32
Transform¶
uint32 ludus::content::procedural::ScatterDomains::Transform = 0
Rotation and scale.
Related types: uint32