ludus::content::procedural::ScatterCellRange¶
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Struct
Half-open range of cell coordinates: Minimum <= cell < Maximum on each axis.
#include <ludus/content/procedural/environment/scatter.h>
struct ludus::content::procedural::ScatterCellRange final
Fields¶
MinimumX¶
int32 ludus::content::procedural::ScatterCellRange::MinimumX = 0
Inclusive lowest cell column.
Related types: int32
MinimumY¶
int32 ludus::content::procedural::ScatterCellRange::MinimumY = 0
Inclusive lowest cell row.
Related types: int32
MaximumX¶
int32 ludus::content::procedural::ScatterCellRange::MaximumX = 0
Exclusive highest cell column.
Related types: int32
MaximumY¶
int32 ludus::content::procedural::ScatterCellRange::MaximumY = 0
Exclusive highest cell row.
Related types: int32