ludus::audio::content::Music¶
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Struct
Declared in modules/audio/content/include/ludus/audio/content/definitions.h
#include <ludus/audio/content/definitions.h>
struct ludus::audio::content::Music final
Fields¶
Id¶
ResourceId ludus::audio::content::Music::Id
Related types: ResourceId
Declared in modules/audio/content/include/ludus/audio/content/definitions.h
Source¶
ResourceId ludus::audio::content::Music::Source
Related types: ResourceId
Declared in modules/audio/content/include/ludus/audio/content/definitions.h
Bus¶
ResourceId ludus::audio::content::Music::Bus
Related types: ResourceId
Declared in modules/audio/content/include/ludus/audio/content/definitions.h
Priority¶
uint8 ludus::audio::content::Music::Priority = 6
Related types: uint8
Declared in modules/audio/content/include/ludus/audio/content/definitions.h
Gain¶
float32 ludus::audio::content::Music::Gain = 1.0F
Related types: float32
Declared in modules/audio/content/include/ludus/audio/content/definitions.h
Region¶
Loop ludus::audio::content::Music::Region
Related types: Loop
Declared in modules/audio/content/include/ludus/audio/content/definitions.h