ludus::audio::ClipDescriptor¶
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Struct
Resident clip preparation descriptor (design section 5/6).
Declared in modules/audio/include/ludus/audio/audio_types.h
#include <ludus/audio/audio_types.h>
struct ludus::audio::ClipDescriptor final
Fields¶
Format¶
SourceFormat ludus::audio::ClipDescriptor::Format = SourceFormat::Wav
Related types: SourceFormat
Declared in modules/audio/include/ludus/audio/audio_types.h
SourceLoopBegin¶
uint64 ludus::audio::ClipDescriptor::SourceLoopBegin = 0
Optional source-rate loop metadata; converted to prepared points during preparation.
A zero LoopEnd means "no loop metadata".
Declared in modules/audio/include/ludus/audio/audio_types.h
SourceLoopEnd¶
uint64 ludus::audio::ClipDescriptor::SourceLoopEnd = 0
Declared in modules/audio/include/ludus/audio/audio_types.h
AssetHash¶
uint64 ludus::audio::ClipDescriptor::AssetHash = 0
Optional debug asset hash (owner-side metadata only).