plan.h¶
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Versioned numeric render-plan records shared by offline tools and Renderer. Generated C++ plans use these records directly. A file codec must write each field in little-endian order, never copy host struct bytes. No GPU ownership.
Declared in modules/content/render_graph_format/include/ludus/content/render_graph_format/plan.h
Related declarations¶
- ludus::content::render_graph_format::Resource
- ludus::content::render_graph_format::StorageBuffer
- ludus::content::render_graph_format::Camera
- ludus::content::render_graph_format::Pass
- ludus::content::render_graph_format::UniformBinding
- ludus::content::render_graph_format::UniformBlock
- ludus::content::render_graph_format::UniformField
- ludus::content::render_graph_format::Header
- ludus
- ludus::content
- ludus::content::render_graph_format